New CTF Map for TF2
Posted by Chris on January 27, 2008

Well, sort of. The CP map Well has been rereleased, with a few modifications, as a Capture the Flag map.
I gave it a play the other night, and, like I figured, it’s a big Christmas present for anyone who plays as a spy. A long map with a huge intel room that has four entrances? Spy heaven. When I joined the BLU team, they were down 2-0 and getting shredded by the RED’s forward sentries. I swam most of the way to RED’s base, snatched the intel, and made it all the way back to the capture point without even taking a single shot. This drew RED’s engies back onto defense, but they didn’t babysit their sentries, so I sapped them easily, allowing a teammate to make a second capture. I made the third a little later, again, cruising the entire way back to our base for the third score without even running into someone on the other team. And this was a 12-on-12 match.
There’s just way too much room for a spy to roam around on such a long map, and unless the engineer sticks close by his buildings, the spy is gonna have an easy time of it. While it’s nice to have another CTF map in circulation, I don’t see this being a real big hit, except with the spies. Blending in with the enemy can be tricky, but on a map of this size, avoiding them altogether isn’t that hard.
Some minor changes include a staircase to the second floor just inside the doors of the base, and slight position change for the water exits, and the aft spawn points have been removed. Also, the trains don’t appear to be running.